Each image on this page was generated end to end from a scene file: a procedural seafloor, objects placed on it, a sonar geometry flown over it, and a back-projection beamformer focusing the result. The images contain no photographs, field data or library textures. Each image opens at full size when selected.
Rippled sandy seafloor; pipeline sections, containers, and debris, each with its acoustic shadow
Complex wreck and pipeline scene; metallic returns and extended shadow geometry
Structural targets on rippled sand; pipes, containers, and caged equipment
Circular SAS pass; 360-degree aspect coverage resolves every target facet from at least one aspect
Rocky seafloor with isolated target; high-relief scattering and long geometric shadow
Dense multi-object scene; rock piles, cylinders, spheres, wedges, barrels and debris across mixed seafloor zones
The carousel steps through procedurally varied ocean scenes (e.g., wrecks, pipelines, debris fields, ripples, pockmarks). Each was generated end to end from a single YAML scene file and the ApertureLab beamforming pipeline. Each image opens at full size when selected, and the arrows step through the set.