Every image below was generated end to end from a scene file: a procedural seafloor, objects placed on it, a sonar geometry flown over it, and a back-projection beamformer focusing the result. No photographs, no field data, no texture library. Click any image to open it full size.
Rippled sandy seafloor; pipeline sections, containers, and debris, each with its acoustic shadow
Complex wreck and pipeline scene; metallic returns and extended shadow geometry
Structural targets on rippled sand; pipes, containers, and caged equipment
Circular SAS pass; 360-degree aspect coverage resolves all target facets simultaneously
Rocky seafloor with isolated target; high-relief scattering and long geometric shadow
Dense multi-object scene; rock piles, cylinders, spheres, wedges, barrels and debris across mixed seafloor zones
Procedurally varied ocean scenes (wrecks, pipelines, debris fields, ripples, pockmarks), each generated end-to-end from a single YAML scene config and the ApertureLab beamforming pipeline. Click an image to open it full size, or use the arrows to step through.